Archive | Character Design RSS for this section

New Website!

WIDTL Hompage 01

After lots of putting it off, and struggling with themes, my new website is finally finished! It contains lots of University work that never got posted up on here, so I heartily encourage you to check it out! If you hover over the ‘Portfolio’ tab a series of sub-menus will appear that will take you to whatever artwork you wish to view, whether it be comics, children’s illustrations, or fan art – many of which I’ve yet to post on here – be sure when scrolling down through the pages you give the theme time to load up all the images :)

There are links to the facebook page and twitter page (to which I’ve relinquished control over to the site’s mascot; Cosmo Cat – be sure to follow him for arty updates from myself, and other artists I follow) as well as links to my deviantART, Instagram and of course, right here at Q.U.A.R.C.S! I’d like to thank all of you who have ‘followed’ me from when I started this blog back in 2009, your support and encouragement has been a great motivator so far, and any love for these new site’s would be gratefully received!

 

You can find the new website here: whereidrawtheline.com – just give it a click! :3c

WIDTL - logo (super small white)
WIDTL twitter logo (super small)

 

Advertisements

The Carrot Crusader – When Bananas Go Bad!

Carrot Crusader cover (blog)

 

Ok try not to get TOO excited, it’s just a cover – and a fake one at that (although I’ll make the comic some day) but when I found out about #CreatorOwnedDay on twitter, I just had to join in, so I knocked this up.
Creator Owned Day was a good way for everyone to show off their own original characters/comics, and as an aspiring comic book artist, it seemed like a waste to just let it pass by – there was some very interesting work about – try the hashtag yourself to see if anything you like pops up

Saunders Bros. Animation

We Saunders’ are a creative bunch, and whilst I took Illustration at University, my two younger brothers did Animation instead – now Jon’s put his final animation on Youtube, I thought I’d share both his, and James’ from a few years ago up for your viewing pleasure – enjoy!

Jon Saunders

 

 

James Saunders

 

 

[Links to websites/blogs to follow in an update]

 

The King Of The North! (Pole)

Ok, so in the last few years my hand-drawn Christmas cards for my immediate family have always been a bit late for some reason or other – over the last few years it’s been due to University work, and this year it was because I had an abundance of commission work. In fact last year, because of dissertation-writing madness, my parents didn’t get one AT ALL… so this year I decided to put extra effort in and bosh out one I’m really proud of. My mum’s birthday is shortly after Christmas, so it’s a joint Birthday card too…

 

GoT Birthday card

 

 

As you can see, it’s still 2 cards really, so it’s not as if I’ve cheated, they’re just joined by a common, Game Of Thrones inspired theme. Click on the image to enlarge, I’ve left it quite big, so it should be easy to read/spot all the little bits I’ve put in. If it isn’t, I’ll be changing that sharpish. I should add that the characters of my family are based on no House in particular, and the only reason I chose the form of a dwarf for myself is because Tyrion is the best damn character in the TV series (only got through one book so far) and if I could be half as cool as him, I’d be a happy (half) man.

The King Of The North Pole v3 (blog)

 

House Saunders (blog)

Project: Rooftop – Shadowman

PR Shadowman (Chris Saunders)

The most recent P:R redesign contest theme was Shadowman, a superhero from the Valiant Comics universe, with super human powers based on voodoo concepts and magic (you can learn more about the character from clicking the link on his name to take you to the corresponding Wiki page) – the series even spawned a successful game on the N64, where the character was re-imagined as a guy with sunglasses and a skull-like mask protruding from his bare chest (this is the version I remember) – the original was very 80’s, with long black hair  and a rock musician background (think The Crow, only less goth…) but the new design is pretty cool, with an all black SWAT-gear type costume and skull face-paint.

I wanted to keep this voodoo priest/skull look for my design, and extended it to a full head and neck job (partially inspired by my brother’s recent halloween costume) but I went even further by changing his whole costume into a voodoo-doll type thing, complete with ‘pins’, which are actually spears, knives and gauntlets made to appear that way. My design suggests his powers have become more magic-based too, as he can paralyse his opponents by muttering a special incantation, and plunging a ‘pin’ into a limb of his choice, disabling his enemy, but not himself (except when he pushes one into his heart – this will kill his target, but leave him comatose and vulnerable for days afterwards – only to be used in one-on-one fights) – this particular magic will only work when he is in possession of something previously owned by his victim (like hair for example).

Another thing he can do is wrap himself completely in his costume for protection/regeneration (this would come in particularly handy if he’d just pulled the pin-to-the-heart move) – this was meant to encourage the spooky voodoo-doll look, but I can’t help but feel it reminds me of The Scarecrow for Batman Begins… damn. The diamond shaped belt buckle is a simplified version of his logo, removing the man shape, but keeping the ‘3 horns of Bosou’ – perhaps suggesting a departure from humanity maybe…? (deep)

So this was fun, and ever since i’ve been working my ass off… I’ve got a day off tomorrow, but I have numerous commissions to do before I can draw anything I actually WANT to draw, and as it’s almost International Gift Exchange Day (or Christmas as you Christians like to call it) I’d better get on with them, as I need the money – no rest for the wicked as they say -sigh-

Robocop 2.1




 

This weeks Lines Of Work theme was to redesign Robocop, inspired by the so-far unimpressive looking redesign photographed by paps at the shooting of the new Robocop reboot movie. This proved harder than I imagined at first, as it was difficult to modernise Robo without straying too far from his original, iconic design. My thoughts on the reboot design that there was not enough silver (in fact there was none) and while I reduced quite a lot of it in my own, it’s still there, and it really helps identify who he is I think.

There’s a lot in this design I DIDN’T include, as it was just taking far too long, and I have other things to work on – it’s strange though, once my brain got going on it I couldn’t seem to stop! Some parts were harder to get right than others – the shoulder pads for example, still don’t sit quite right to my eye. The wheels were hard too, but I’m pleased with how they came out – lots of mechanical men (and women) in the sci-fi world have little wheels that pop out of their feet (Iron-Man had them at one point) but rather than give him roller blades I wanted his legs to transform into ACTUAL wheels – I think they work quite well – they certainly make him look more nimble.

Anyway, as I said, I could go into way more depth on the design, so I’ll feature a little ‘Interview with the designer’ – which is of course, me – to fill in any gaps…

Thoughts from the designer,  Dr Chris Saunders

The challenge with the new Robocop model was to create that balance between performance and personality, function and friendliness – the approachability of an automaton. The reason the original Robocop design was more popular as an law enforcement device, as opposed to the ED-209 for example, was not only that it was better designed (in my opinion) but also because of it’s human element – people could relate to it on a very basic level, it’s one patch of human skin showing on it’s jaw bridging that gap between cold hard steel and comforting human flesh. People trusted it, people got behind it – after some time it was even accepted into the Detroit Police force as an equal (although of course, it was far superior) and it was this likability factor I was encouraged to develop (after all, who wants to buy a product nobody likes?).

My first move was to create a more accessible face for the Robocop 2.1 design – his helmet now swings up to reveal a handsome face with minimal cybernetic enhancements to the actual face itself, and even a crop of hair on the front, top-half of his head (polls revealed that most people found the originals bald, stretched skin creepy) – this makes Robocop instantly more approachable and less menacing should say, someone simply want to ask for directions, or a sweet of granny wanting to report the theft of her handbag, or even a comforting look/reassuring smile for the crying rape victim (of course, if they were wearing my OCP funded, patent pending Chastity Belt 3000 it wouldn’t be an issue). he problem with having flesh on show however is that it’s vulnerable to explosives. fire and stray bullets, so the design features a series of retractible face plates for protection. The head also features a blue stripe and gold DPD shield as a nod to it’s fellow human police officers – it’s the little touches.

Another thing we did to keep this element of human interaction/acceptance was to include more of the original host’s personality in the Robocop 2.1’s system memory – this is made up of carefully selected memories, and desires/motivations revealed through the subjects initial psychiatric evalution, all vetted and approved my OCP – so that he is now able to laugh, so disgust, make jokes. In fact, more of his original digestive system was left in tact, so that he is now able to eat actual solids (again, polls indicated that the public feel police officers should be seen to eat doughnuts/hot-dogs – it’s just an image thing) and even ‘share a brew with the boys’ after a hard days patrol. Of course, alcohol and other solids are not processed in the same way as in human, and aside from a few essential vitamins and nutrients are broken in liquid waste, and passed through a new disposal unit located at the groin, developed by my associate Dr Win Ang. It was discovered that doing basic human things such as eating, drinking and going to the toilet not only help it to be accepted by it’s human co-workers, it also helps the mentality of the host itself – the process to cybernetic enhancement can be quite stressful on the brain, it’s amazing how much comfort it can take in the simple pleasures.

The Robocop 2.1 is modular in design, and many parts of it can be easily switched out and replaced if they are damaged, or if a larger, heavier weapon is needed – for example, at the moment we have a replacement left-arm unit that features a collapsable tri-pod and locking unit that houses a massive 50 caliber machine gun, with an ammunition pack that fits on the back of the Robocop 2.1 unit itself (not available in the standard pack). My proudest feature of the design are the wheels that can be activated for Pursuit Mode, but again they can be switched out into something that maybe more suitable (we are currently working on an aquatic prototype for the military know at the moment as ‘Roboseal’, but a similar device will probably be made available for the Robocop series). It also features OCP’s multi-purpose grenades, which can work as the standard grenade by holding the red button down on the top, and activating a 5 second timer that with explode when it is thrown/released. By clicking this button multiple time before it is held down, you can extend the timer by 5 second with each click. The explosive core at the bottom of the design can be removed, leaving a stun grenade that can be adapted into a smoke grenade by pulling back the timer section and allowing the phosphorus gas to escape before detonation. The explosive core meanwhile has a magnetic strip on the back, allowing it to be attached to another grenade for double the power, or for the entire grenade to become a mine, that can only be detonated by the Robocop 2.1 unit at a time of his choosing, at a distance up to 5 miles away!

The new Robocop is a human-friendly device able to patrol tirelessly, and cover almost any emergency a precinct might encounter. It’s amour and weapons make ideal for riot control, but it’s added ultraviolet enhancements enable it to investigate forensic police work too. It is tough, and our team are ready to repair any damages that might occur, and at the end of the day, unlike human police officers, it is expendable – why send a guy with a wife and two kids in to diffuse a bomb, when you can send the Robocop 2.1?

Thank you

Dr Chris Saunders, PHD
Chief Scientist at OCP Robotics and Cybernetics division, OCP Headquarters, Detroit

And now a word from our sponser….

The Robocop 2.1 unit is available for pre-order now from OCP.com at only $1,499,999! That’s cheaper than a Race car! With it you get the Robocop unit, recharging station and a team of experts into your station to maintain the unit/repair any damages. If you order now, you can get 20% off our Flightpack extra (usually a further $500,000).
Alternatively, if you’re after something larger, with more powerful weapons as standard, why not check out the new QUADROPED-209 at the OCP online store now!

OCP – Building a better Future for Everyone*

*this does not include the destitute, the mentally unstable or the uncultured.

Fantastic Four: Fashion Forward – Rough and Ready

As promised, here’s a post including larger versions of my finished Fantastic Four costume redesigns, complete with the roughs that lead me there. Project Rooftop tweeted recently that the winner of the FF: FF competition will be announced soon, so good luck to all those that got their entries in on time 🙂

As always, click on the image to enlarge, this may help when trying to read my hastily scrawled notes, or if you want to look at one of the alternative FF logos or even just fancy a better look at Reed’s equipment… *cough* (warning: I forgot to resize one of the Invisible Woman roughs, as well as one of the Human Torch’s, so they’ll be quite large).

For my thoughts on the finished designs, or explanations to any thing you see here, please visit the original post, which you can find here: Q.U.A.R.C.S – everything should be covered, I went on quite a bit…

Mister Fantastic

Invisible Woman

The Thing

Human Torch

The FF Logo